Tuesday, July 25, 2006

Disclaimer: I know the World Cup is over, but I couldn't resist taking one more potshot at soccer.

You can tell a lot about a sport by how well it can be conveyed through "Game Tracker"-type interface. Specifically, there is a correlation between how watchable a sport is and how well it translates to a bunch of numbers and vector graphics. To start things off, let's look at a couple of totally objective lists of what works well on a Game Tracker and what doesn't:

Sports that work ok
*Baseball
*Basketball
*Football (especially when you're only watching for fantasy value)
*Cricket, I guess, just to prove this isn't an America/Europe thing

Sports that don't work ok
*Hockey
*Any kind of Auto Racing
*Track & Field
*Synchronized Swimming
*Bull Riding
*Soccer

The key, of course, is that in the sports that work ok, things happen regularly.. Even sports that are considered "slow" by today's standards can generate a lot of activity in a game tracker. Baseball seems designed for this kind of presentation- It's somehow, miraculously, watchable despite the fact that nothing happens during 98% of the game, in large part because it is a mathematician's dream. If you don't know what OPS is, you don't know jack.

But on to Soccer. I know what you're thinking: "Sure, there isn't much scoring, but there's a lot else going on, and some of that would come across in a game tracker, right?". Well here's a screenshot to help you make up your mind:

Futbol

If you're too lazy to look at the details yourself, here's an excerpt of some crucial game information from the tracker, immediately following one of the most exciting events in soccer, a "DECENT EFFORT!" by Ukraine (This is not photoshop, I am not making this up): It is still very warm in Germany, even despite the setting sun; the players look to be sweating a good amount already.

I have no more to say.